6/27/2023 0 Comments Roguebook priceThe deck-building itself also turns standard conventions upside down. However, they are needed to fund your exploration in order to take on Roguebook’s challenging boss fights. This small change alters the dynamic of how you approach combats, as most of them are entirely optional. Card shrines have to be found and paid for, each one giving you a choice of three cards. You are instead rewarded with gold and inks. Unlike most deck builders, you do not earn cards in combat. New cards, enhancing gemstones, and other buffs must all be found. Everything that makes you stronger is hidden within the pages. It’s nearly impossible to uncover the entire map of each stage, but getting the most out of your ink and brushes is incredibly important. Uncovering the map leads to a different style game than simply choosing from a choice of paths. You can not walk on the empty void, but instead, use brushes and a variety of ink to paint your paths and uncover the treasure. You walk around the blank pages of a storybook where only the combat encounters are unveiled. While most deck builders have you choose between a set of random paths, Roguebook’s is more open. Roguebook’s other defining feature is how the game handles exploration. It is a clear example of why you should never judge a book by its cover. Despite first impressions, Roguebook is not a plagiaristic Slay the Spire. Pairing up 2 of the 4 different characters (5 with the DLC) makes for a variety of potential synergies to explore, and that too is a lot of fun. It requires a different kind of strategy in both deckbuilding and combat, and it truly works really well. The dual character dynamic and positioning mechanism gives Roguebook a very distinct feel from most deck builders. Instead, the one character remaining has a chance to revive the other, and two useless wound cards get added to the deck as a penalty. One character going down doesn’t mean the end. Sharra deals more damage at the front, while Sorocco gains additional block, for example. Others are more powerful or cost less depending on how the characters are aligned. Many cards and the characters themselves interact with the positioning mechanism, with many effects triggering when the characters swap. Swapping characters from front to back is a vital part of the gameplay. With the character in the front taking damage from attacks. The advent of two characters puts an additional spin on the genre, as the character’s positions can be swapped around during battle. Each one with unique abilities and cards, and you have to manage a deck containing both. You control two characters at a time in Roguebook. However, Roguebook’s inkwell goes far beyond the basic table of contents that the genre is known for. Each turn you have a base of three energy to spend on cards, and any unplayed cards are discarded. Roguebook follows the standard deck builder formula. You go through a series of battles, building a deck and starting over if you lose. The gameplay loop will feel familiar to fans of the genre. Platforms: PC, Xbox Platforms, PS4/5 (Switch Coming soon) Review Copy Used: Yes, Fugoro DLC included But they are equally important in making Roguebook a novel experience. The smaller differences are less apparent until you begin to flip through the games pages. Visuals aren’t all that important to the genre, but it’s a nice bonus and speaks to detail that went into crafting the game as a whole. Roguebooks storybook art style is exceptionally polished making it one of the best-looking deck builders out there with slick animations to complement it. The exploration in Roguebook is also freeform as you use inks and brushes to reveal the landscape and uncover all the loot and power-ups you need to win. Managing the cards for both in the same deck while attempting to maximize their synergy. You control two characters at a time in Roguebook But most of them have a large quirk that sets them apart. Every time I review a deck builder, Abbee always comments that it looks like Slay the Spire, and she’s always right. Roguebook is a familiar story with fresh ink. You can watch a video version of this review on my YouTube Channel. The creator of Magic the Gathering having a hand in Roguebook definitely sets some lofty expectations, especially given how many great games already exist within the genre. It’s difficult not to become excited over anything that involves cards and the name Richard Garfield.
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